[FULL]Meley Dungeon

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F. Gabriel
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[FULL]Meley Dungeon

Mesaj de F. Gabriel »

Imagine
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In uiaffectshower.py caută:

Cod: Selectaţi tot

MALL_DESC_IDX_START+player.POINT_PC_BANG_DROP_BONUS: (localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, "d:/ymir work/ui/skill/common/affect/Item_Bonus_p_on.sub",),
}
Adaugă sub:

Cod: Selectaţi tot

	if app.ENABLE_MELEY_LAIR_DUNGEON:
		AFFECT_DATA_DICT[chr.AFFECT_STATUE1] = ("1", "d:/ymir work/effect/monster2/redd_moojuk.mse")
		AFFECT_DATA_DICT[chr.AFFECT_STATUE2] = ("2", "d:/ymir work/effect/monster2/redd_moojuk.mse")
		AFFECT_DATA_DICT[chr.AFFECT_STATUE3] = ("3", "d:/ymir work/effect/monster2/redd_moojuk_blue.mse")
		AFFECT_DATA_DICT[chr.AFFECT_STATUE4] = ("4", "d:/ymir work/effect/monster2/redd_moojuk_green.mse")
Caută (game.py):

Cod: Selectaţi tot

							else:
								net.SendExchangeStartPacket(dstChrID)
								net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
Modifică:

Cod: Selectaţi tot

						if app.ENABLE_MELEY_LAIR_DUNGEON:
							if chr.IsStone(dstChrID):
								net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, 0)
							else:
								net.SendExchangeStartPacket(dstChrID)
								net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
Imagine

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askren
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Re: [FULL]Meley Dungeon

Mesaj de askren »

te salut frate mersi mult
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Shiss
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Re: [FULL]Meley Dungeon

Mesaj de Shiss »

vreau acest dungeon
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crisan
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Re: [FULL]Meley Dungeon

Mesaj de crisan »

sa speram ca este functional
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Nowem
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Re: [FULL]Meley Dungeon

Mesaj de Nowem »

Nice, I'll try it to see
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Ene
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Re: [FULL]Meley Dungeon

Mesaj de Ene »

super mersi mult
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