ServerFile v1 Loud Project

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Loud
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Tehnic
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Membru din: Mar Oct 18, 2022 12:48 pm
Localitate: Underwater
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ServerFile v1 Loud Project

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Locale_inc.h

Cod: Selectaţi tot

#if !defined(__INC_LOCALE_INC_H__)
#define __INC_LOCALE_INC_H__
 
#define VERSION 6.0.0
#define PATCH 35
 
#define LOCALE_SERVICE_EUROPE
#define LOCALE_SERVICE_OWSAP
 
////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
//#define ENABLE_GEM_SYSTEM // Gem (Gaya) System
 
////////////////////////////////////////////////////////////////////////////////
// Minigame Related
#define /* @author: VegaS */ ENABLE_MINI_GAME_OKEY // Minigame Rumi (Okey)
#define /* @author: ZeNu */ ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King
 
////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
#define ENABLE_DS_SET // Dragon Soul Table Handling
#define /* @author: Owsap */ ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
#define ENABLE_DSS_EXTENDED_RECHARGE // [ITEM] Dragon Soul Extended Recharge
 
////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Cstume System
#define ENABLE_COSTUME_ATTR_SYSTEM // [ITEM] Costume Attributes System
#define /* @author: Owsap */ ENABLE_COSTUME_EXTENDED_RECHARGE // [ITEM] Costume Extended Recharge
#define /* @author: Owsap */ ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System
#define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System (Proto Support Only)
 
////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipement System (Belt)
#define ENABLE_SWAP_SLOT_SYSTEM // Swap Item Slot
#if defined(ENABLE_SWAP_SLOT_SYSTEM)
#	define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Diffuse Color Swap Slot
#endif
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
#define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special Inventory System
//#define ENABLE_SORT_INVENTORY // Sort Inventory Items
#define ENABLE_QUIVER_SYSTEM // Quiver Equipement
#define ENABLE_PENDANT // Talisman Elements
#define ENABLE_GLOVE_SYSTEM // Glove Equipement
 
////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define ENABLE_MESSENGER_BLOCK // Messenger Block System
#define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
#define ENABLE_MESSENGER_GM // Messenger GM List
 
////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define /* @author: blackdragonx61 */ ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
#if defined(ENABLE_SHOPEX_RENEWAL)
#	define ENABLE_SHOPEX_TAB4 // ShopEx 4 Tabs
#endif
#define /* @author: Owsap */ ENABLE_MYSHOP_DECO // Private Shop Decoration
// #define /* @author: blackdragonx61 */ ENABLE_PRIVATESHOP_SEARCH_SYSTEM // Private Shop Search System
 
#define /* @author: Sonitex */ENABLE_PREMIUM_PRIVATE_SHOP
#ifdef ENABLE_PREMIUM_PRIVATE_SHOP
	#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME
	#define ENABLE_PRIVATE_SHOP_BUNDLE_REQ
	#define ENABLE_PRIVATE_SHOP_CHEQUE
	#define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING
	#define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS
	// #define ENABLE_PRIVATE_SHOP_PRICE_SORT
	#define ENABLE_PRIVATE_SHOP_TIME_SORT
	#define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION
	#define ENABLE_PRIVATE_SHOP_CHANGE_LOOK
	// #define ENABLE_PRIVATE_SHOP_REFINE_ELEMENT
	#define ENABLE_PRIVATE_SHOP_APPLY_RANDOM
#endif
//////////////////////////////////////////////////////////////////////////
// Player Related
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
#if defined(ENABLE_VIEW_TARGET_DECIMAL_HP)
#	define ENABLE_VIEW_TARGET_PLAYER_HP // View Player Target HP
#endif
#define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
#if defined(ENABLE_WOLFMAN_CHARACTER)
//#	define DISABLE_WOLFMAN_CREATION // Disable Wolfman Creation
#endif
#define /* @author: Owsap */ ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code
#define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
#define /* @auhtor: Vegas */ ENABLE_GENDER_ALIGNMENT // Gender Alignment (M, F)
#define /* @author: blackdragonx61 */ ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
#define /* @author: blackdragonx61*/ ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
#define /* @author: Owsap */ ENABLE_EXPRESSING_EMOTION // Special Actions
#define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
#define ENABLE_678TH_SKILL // 6th & 7th Skills
#define ENABLE_CONQUEROR_LEVEL // Conqueror Level
 
//////////////////////////////////////////////////////////////////////////
// Game Related
#define ENABLE_DICE_SYSTEM // New Dice System (Party)
#define ENABLE_MOVE_CHANNEL // Move Game Channel
#define /* @author: Owsap */ ENABLE_CAPTCHA_SYSTEM // Captcha System
//#define ENABLE_SKILL_COLOR_SYSTEM // Skill Color System
#if defined(ENABLE_SKILL_COLOR_SYSTEM)
#	define ENABLE_5LAYER_SKILL_COLOR // Skill Color w/ 5 Layers
#endif
#define /* @author: Owsap */ ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
#define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
#define ENABLE_ELEMENT_ADD // Monster Element
#define /* @auhtor: blackdragonx61 */ ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
#define /* @author: VegaS */ ENABLE_REFINE_FAIL_TYPE // Extended Refine Fail Message
#define /* @author: Owsap */ ENABLE_CHANNEL_STATUS_UPDATE // Channel Player Count
#define /* @author: blackdragonx61 */ WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
#define /* @author: Owsap */ ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
#define /* @author: blackdragonx61 */ ENABLE_MAILBOX // Mail Box System
#define /* @author: Sonitex */ ENABLE_EVENT_MANAGER
 
////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define ENABLE_12ZI // 12ZI Mission Notice (w/o Dungeon)
#define /* @author: Owsap */ ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information System
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM // Guild Dragon Lair Party
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair Dungeon
#if defined(ENABLE_GUILD_DRAGONLAIR_SYSTEM)
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM
#	define GUILD_DRAGONLAIR_STONE 6118 // Guild Dragon Lair Statue VNum
#endif
#define /* @author: Owsap */ ENABLE_SHIP_DEFENSE // Ship Defense (Hydra Dungeon)
 
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
#define ENABLE_QUICK_PICKUP // Quick Item Drop Picking
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
#define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
#define ENABLE_67TH_BONUS // 6th & 7th Rare Bonus (Classic)
#define ENABLE_SOUL_BIND_SYSTEM // Soul Bind System (Protect Items)
#define ENABLE_GACHA // Boss (Gacha) Boxes (Open x Times)
#define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
#define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
#define /* @author: Owsap */ ENABLE_SOUL_SYSTEM // Soul System
#define /* @author: Owsap */ ENABLE_NEW_BLEND_AFFECT // Blend Affects w/ Icon
#define /* @author: Owsap */ ENABLE_EXTENDED_BLEND_AFFECT // Extended Blend Item Affect
#define ENABLE_ITEM_SOCKET5 // Extended Item Sockets (5)
#define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
#define /* @author: Owsap */ ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
 
////////////////////////////////////////////////////////////////////////////////
// UI Related
#define ENABLE_SELECT_RENEWAL // New Select UI
#define ENABLE_CREATE_RENEWAL // New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
#define ENABLE_CHANNEL_LIST // Channel List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
#define WJ_MULTI_TEXTLINE // Multi TextLine
#define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
#define ENABLE_IMAGE_CLIP_RECT // Image Clipping (Borders)
#define ENABLE_OSF_MINIMAP_INFO // MiniMap Information (DateTime, Patch Version)
#define RENDER_TARGET // Render Target Model
#define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
#define WJ_NEW_USER_CARE // User Care (Control)
#define ENABLE_AUTO_REFINE // Auto Refinement Option
#define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
#define /* @author: Owsap */ ENABLE_QUEST_RENEWAL // Quest Page Renewal
#define /* @author: Owsap */ ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
//#	define ENABLE_HEART_BEAT_MALL // Mall Icon Heart Beat Effect
#define ENABLE_DETAILS_UI // Character Details (Bonus Page)
#define /* @author: Owsap */ ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
#define /* @author: blackdragonx61 */ ENABLE_SLOT_COVER_IMAGE_SYSTEM // Slot Cover Image
 
////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision 
#define REMOVE_SHOP_COLLISION // Remove Shop Collision
#define REMOVE_HORSE_COLLISION // Remove Horse Collision
#define REMOVE_PET_COLLISION // Remove Pet Collision
#define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
#define ENABLE_EFFECT_CAMERA_VIEW_FIX // Camera Effect View Fix
#define ENABLE_FOG_FIX // Fog Fix
#define ENABLE_FOV_OPTION // Field of View (FoV) Game Option
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
#define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off Options)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
 
////////////////////////////////////////////////////////////////////////////////
// Application Related
#define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
#define DISABLE_INDEX_FILE // Built In Pack Index
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_MAP_LOCATION_APP_NAME // Application Title w/ Map Name
#define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
#define ENABLE_CONFIG_MODULE // New Configuration Module (File Settings)
#define ENABLE_DISCORD_RPC // DiscordRPC
#define CEF_BROWSER // CEF Browser
 
#if !defined(_DEBUG)
//#	define ENABLE_MD5_FILE_CHECK // Check File MD5
//#	define ENABLE_PATCH_CHECK // Check Patch Argument
//#	define ENABLE_CYTHON // Cython (RootLib)
#endif
 
#define __ENABLE_CH3HP_PROTECTION__
#if defined(__ENABLE_CH3HP_PROTECTION__)
#define REGIST_WEBSITE_LINK "http://81.180.202.11:4545/"
#endif
 
//////////////////////////////////////////////////////////////////////////
// Network Related
#define /* @author: Owsap */ ENABLE_RTT_STATISTICS // Round Trip Time (RTT) Ping Statistics
#if defined(ENABLE_RTT_STATISTICS)
//#	define _DEBUG_RTT // Enable RTT logs in debug mode.
#endif
#define ENABLE_SWITCHBOT_WORLDARD
#endif // __INC_LOCALE_INC_H__
#define ENABLE_SELL_ITEM
Service.h

Cod: Selectaţi tot

#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__
 
#define __LOCALE_SERVICE_EUROPE__
#define __LOCALE_SERVICE_OWSAP__
 
////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
//#define __GEM_SYSTEM__ // Gem (Gaya) System
//#if defined(__GEM_SYSTEM__)
//#	define __GEM_MARKET_SYSTEM__ // Gem (Gaya) Market System
//#endif
#define ENABLE_SELL_ITEM
////////////////////////////////////////////////////////////////////////////////
// Minigame Related
#define /* @author: VegaS */ __MINI_GAME_OKEY__ // Minigame Rumi (Okey)
#define /* @author: ZeNu */ __MINI_GAME_CATCH_KING__ // Minigame Catch King
 
////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
#define __DS_SET__ // Dragon Soul Table Handling
#define /* @author: Owsap */ __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
#define __EXTENDED_DSS_RECHARGE__ // [ITEM] Dragon Soul Extended Recharge
 
////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
//#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __COSTUME_ATTR_SYSTEM__ // [ITEM] Costume Attributes System
#define /* @author: Owsap */ __EXTENDED_COSTUME_RECHARGE__ // [ITEM] Costume Extended Recharge
#define /* @author: Owsap */ __HIDE_COSTUME_SYSTEM__ // Hide Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System (Proto Support Only)
#define ENABLE_MOUNT_COSTUME_SYSTEM
////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __SWAP_ITEM_SYSTEM__ // Swap Item Slot
#define __INVENTORY_4PAGES__ // Extended Inventory Pages (4)
#define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
//#define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
#define __QUIVER_SYSTEM__ // Quiver Equipement
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipement
 
////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List
 
////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define /* @author: blackdragonx61 */ __SHOPEX_RENEWAL__ // ShopEX Renewal
#if defined(__SHOPEX_RENEWAL__)
#	define __SHOPEX_TAB4__ // ShopEx 4 Tabs
#endif
#define /* @author: Owsap */ __MYSHOP_DECO__ // Private Shop Decoration
//#define /* @author: blackdragonx61 */ __PRIVATESHOP_SEARCH_SYSTEM__ // Private Shop Search System
 
////////////////////////////////////////////////////////////////////////////////
// Player Related
#define __VIEW_TARGET_DECIMAL_HP__ // View Target HP
#if defined(__VIEW_TARGET_DECIMAL_HP__)
#	define __VIEW_TARGET_PLAYER_HP__ // View Player Target HP
#endif
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#if defined(__WOLFMAN_CHARACTER__)
//#	define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman Creation
#endif
#define /* @author: Owsap */ __PLAYER_PIN_SYSTEM__ // Player PIN Code
#if defined(__PLAYER_PIN_SYSTEM__)
//#	define __DISABLE_PIN_SYSTEM__ // Disable Player PIN Code Input
#endif
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
#define /* @auhtor: VegaS */ __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
#define /* @author: blackdragonx61 */ __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define /* @author: blackdragonx61 */ __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define /* @author: Owsap */ __EXPRESSING_EMOTIONS__ // Special Actions
#define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
#define __PVP_COUNTDOWN__ // PvP Duel Countdown
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __PARTY_PROFICY__ // Party Proficy Passive Skill
#define __9TH_SKILL__ // 9th Player Skill
#define __CONQUEROR_LEVEL__ // Conqueror Level
 
////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __PET_SYSTEM__ // Pet System
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __MOVE_CHANNEL__ // Move Game Channel
//#define __SKILL_COLOR_SYSTEM__ // Skill Color System
#define /* @author: Owsap */ __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define /* @author: Owsap */ __ELEMENT_SYSTEM__ // Element System
#define /* @author: blackdragonx61 */ __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#define /* @author: VegaS */ __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define /* @author: VegaS */ __REFINE_FAIL_TYPE__ // Extended Refine Fail Message
#define /* @author: blackdragonx61 */ __CHANNEL_STATUS_UPDATE__ // Channel Player Count
#define /* @author: blackdragonx61 */ __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define /* @author: Owsap */ __EVENT_BANNER_FLAG__ // Event Banner Flags
#define /* @author: blackdragonx61 */ __MAILBOX__ // Mail Box System
#define /* @author: Sonitex */ __EVENT_MANAGER__
 
#define /* @author: Sonitex */ __PREMIUM_PRIVATE_SHOP__
#ifdef __PREMIUM_PRIVATE_SHOP__
	#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME
	#define ENABLE_PRIVATE_SHOP_CHEQUE
	#define ENABLE_PRIVATE_SHOP_BUNDLE_REQ
	#define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS
	#define ENABLE_PRIVATE_SHOP_SPECIAL_INV
	// #define ENABLE_PRIVATE_SHOP_EXTEND_INV
	// #define ENABLE_PRIVATE_SHOP_EXTEND_SPECIAL_INV
	#define ENABLE_PRIVATE_SHOP_CHANGE_LOOK
	// #define ENABLE_PRIVATE_SHOP_REFINE_ELEMENT
	#define ENABLE_PRIVATE_SHOP_APPLY_RANDOM
	#define ENABLE_PRIVATE_SHOP_SOCKET5
#endif
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ANTI_EXP_RING__ // Anti Experience Ring
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define /* @author: Owsap */ __SOUL_SYSTEM__ // Soul System
#define /* @author: Owsap */ __BLEND_AFFECT__ // Blend Affects w/ Icon
#define /* @author: Owsap */ __EXTENDED_BLEND_AFFECT__ // Extended Blend Item Affect
#define __ITEM_SOCKET5__ // Extended Item Sockets (5)
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define /* @author: Owsap */ __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
 
////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
#define __DUNGEON_INFO_SYSTEM__ // Dungeon Information System
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild Dragon Lair Party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
#	define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon
#	if defined(__GUILD_DRAGONLAIR__)
#		define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#		define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#		define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#	endif
#endif
#define __TEMPLE_OCHAO__ // Temple of the Ochao
#define __EREBUS_DUNGEON__ // Erebus Dungeon
#define /* @author: Owsap */ __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
 
////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define /* @author: Owsap */ __QUEST_RENEWAL__ // Quest Page Renewal
#define /* @author: Owsap */ __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)
 
////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define /* @author: blackdragonx61 */ __ENVIRONMENT__ // Environment System
 
////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
 
//////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // 패킷 암호화 개선
//#define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
//#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API
#define ENABLE_SWITCHBOT_WORLDARD
 
#endif // __INC_COMMON_SERVICE_H__
Pentru detalii de vanzare si/sau alte detalii tehnice va rog sa imi lasati un mesaj pe discord: Loud#7147 sau pe serverul de discord https://discord.gg/asRY6vVczN
Pret: 325euro

Include: Game,Mysql,Binary,Sursa Game,Client,Dump Proto,VDI

Pretul inculde si suport tehnic pana la deschiderea serverului sau 2-3 luni dupa caz
Ultima oară modificat Joi Feb 01, 2024 7:05 pm de către Loud, modificat de 3 ori în total.
Avatar utilizator
RazVan
Administrator
Administrator
Mesaje: 723
Membru din: Mie Oct 19, 2022 5:25 pm
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Status: Activ
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Multumiri primite: 18
Contact:

Re: ServerFile v1 Loud Project

Mesaj de RazVan »

Recomand, baiat de incredere !!!
Imagine
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BlueSkiLz
Moderator
Moderator
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Re: ServerFile v1 Loud Project

Mesaj de BlueSkiLz »

Recomand, cel mai de treaba baiat.
--------------------------------------------------------------
* Specializare: Front-End Junior Web Developer
* Discord: Madalin#7388
* Nickname: [#Madalin]
--------------------------------------------------------------
Avatar utilizator
Loud
Tehnic
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Re: ServerFile v1 Loud Project

Mesaj de Loud »

Multumesc baieti <3
Avatar utilizator
Loud
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Tehnic
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Re: ServerFile v1 Loud Project

Mesaj de Loud »

Update 1.1

S-au remediat informațiile despre sloturile gaya
Mică corecție pentru inițializarea tabelului Mailbox.
S-a remediat locale_quest sfârșitul codificării șirului.
S-a remediat înghețarea ecranului tastei F10.
S-a corectat selectarea intrării cu 5 caractere.
S-a adăugat suport pentru schimbarea aspectului de montare.
S-a adăugat un sistem de schimbare a tastaturii.
S-a rezolvat efectul de redare a stivei după starea minimizată.
S-a remediat înghețarea ecranului negru după minimizarea clientului.
Patch-uri adăugate de la v21.3.7.0.
S-a adăugat tipul de utilizare Bravery Cape (USE_CALL).
S-a adăugat suport pentru eliminarea elementului afectat.
SungMa Tower Potion a fost adăugată.
Material pasiv adăugat.
S-a adăugat o nouă limită de nivel (LIMIT_NEWWORLD_LEVEL).
S-a remediat cautarea pietrelor spirit in Search Shop
Avatar utilizator
Loud
Tehnic
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Re: ServerFile v1 Loud Project

Mesaj de Loud »

Update:
Tag Lider+General breasla adaugat

Imagine

Apply_random a fost adaugat - bonusuri random yohara

Imagine
Avatar utilizator
Loud
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Tehnic
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Re: ServerFile v1 Loud Project

Mesaj de Loud »

Update:

-A fost modificat stack obiecte de la 200 la 2000
-Au fost modificate anumite functii legate de guild (breasla)
-A fost remediata o problema legata de bonusuri XP
-A fost refacut dungeon list
-A fost fixat value ApplyType4
-A fost modificat dragon_soul_shop.quest si dragon_soul.quest
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Loud
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Re: ServerFile v1 Loud Project

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Update:
-A fost majorat timpul pentru skilluri cu durata x% sec (aura sabiei,tais,reflexie,ajutor dragon,binecuvantare,teama etc) la 1500secunde
-A fost remediata o eroare din itemshop in game
-A fost remediata traducerea gradelor negative (Agresiv,Dezonorat,Rau,Crud)
-Yang a fost setat pe long long
-Au fost adaugate optinui de joc direct din CONFIG precum folosirea mastii emotiei,test server,mantii permanente,etc
-A fost remediata o eroare mailbox
-Roua permanenta a fost eliminata
-A fost adaugat un item pentru a face costumele permanente (timp)
-OfflineShop a fost rescris partial pe structura de buy item
-Slot1 din inventar a fost blocat pentru mutarea itemelor in switchbot
-Item schimba bonus (71084) a fost adaugat in inventarul special Upgrade-Materials
-A fost remediat bug skill cal - Lupta calare -dmg bug
-Subskill "Carisma" acum ofera bonusurile corect
-Subskill "Inspiratie" acum ofera bonusurile corect
-Subskill "Combo" este acum functional
-Calul militar ofera bonus de atac la nivel maxim
-Ping de sub minimap ,acum este vizibil in timp real
-statusul de AP (miscarea) acum este functional
-QUEST "Deprecierea abilitatilor" acum este functional la orice nivel
-A fost adaugat quest pe fierar pentru craftare manual fierar,pergament dragon si pergament razboi
-Pergamentul razboilui are acum sansa de 100% pentru iteme +0+1+2+3
-A fost modificata din sursa functia de pc.give_full_set
-A fost remediata problema pietrelor spiritului pe cantitate (cand aveai mai mult de o piatra si o puneai pe arme dispareau toate)
-A fost implementat quest pentru Competita OX
-A fost reactualizat event_manager
-A fost refacut panoul de Optiuni Sistem
-Calitate umbra acum functioneaza corect
-Efecte acum functioneaza corect
-Multilanguage a fost eliminat din client (partial) - a fost adaugata o restrctie catre alte limbi inafara de RO
-Field of view - este acum functional
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Loud
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Re: ServerFile v1 Loud Project

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Proiectul a fost vandut!

Voi revenii cu unul nou! [-(
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Re: ServerFile v1 Loud Project

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Loud scrie: Mie Feb 07, 2024 7:07 pm Proiectul a fost vandut!

Voi revenii cu unul nou! [-(
Vorbisem cu tine, până când ai altul nou , vorbim, până atunci ne vedem la o bere 🍻 în oraș!
Rugãm sã scanati întotdeauna fisierele pe care le descãrcati cu VirusTotal.

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