Metin2009 serverfiles :O
- mariusika9424
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- RazVan
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Re: Metin2009 serverfiles :O
Doar acolo, damariusika9424 scrie: ↑Joi Iul 04, 2024 1:52 pm numai serverinfo py trebuie schimbat ip sau si in alta parte?
- RazVan
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- RazVan
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- alynalyn05
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Re: Metin2009 serverfiles :O
SV de Baza Autor Fubuki.Atsuya
Au fost adăugate următoarele :
-4 Pagini inventare
-Vezi drop mob
-Vezi drop cufere
-Switchbot F5
-Pagina Bonusuri F6
-Schimba Echipament F7
-Curele
-Costume
-Pet System
-System Ambiental/Skybox
-80 Sloturi Shop
-Client Refacut
-Mape Beta adaugate
-Arme Armuri Beta adaugate
-Comenzile /reload extinse (nu mai e nevoie de reboot pentru modificări shopuri,drop etc)
-Limită de iteme stack mărite (aici poţi mări limita de iteme pe stack : common/item_lenght.h -> ITEM_MAX_COUNT = 500, )
-Bara aia de yang,să nu apară yang-ul primit pe chat.
*Sursa am compilat-o pe FreeBSD 9.2 / VS 2013
*CONT TESTE: admin-admin
*date NaviCat : root-123456
0 Modificari Curate Surse https://mega.nz/file/PY1lWABI#Dav6yux4T ... g_UEoZy9ug
NOU Client + Decypter https://mega.nz/file/XNlRSJjb#FzrftUQ4j ... XJ09sb-sxA
Game + Mysql https://mega.nz/file/vJNWSC7K#eZ5Jvzf27 ... 56muxloebs
ACMD(do_reload)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (*arg1)
{
switch (LOWER(*arg1))
{
case 'u':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading state_user_count.");
LoadStateUserCount();
break;
case 'p':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading prototype tables,");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_PROTO, 0, NULL, 0);
break;
case 's':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading notice string.");
DBManager::instance().LoadDBString();
break;
case 'q':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading quest.");
quest::CQuestManager::instance().Reload();
break;
case 'f':
fishing::Initialize();
break;
//RELOAD_ADMIN
case 'a':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading Admin infomation.");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_ADMIN, 0, NULL, 0);
sys_log(0, "Reloading admin infomation.");
break;
//END_RELOAD_ADMIN
case 'c': // cube
// 로컬 프로세스만 갱산한다.
Cube_init ();
break;
}
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading state_user_count.");
LoadStateUserCount();
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading prototype tables,");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_PROTO, 0, NULL, 0);
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading notice string.");
DBManager::instance().LoadDBString();
}
}
Au fost adăugate următoarele :
-4 Pagini inventare
-Vezi drop mob
-Vezi drop cufere
-Switchbot F5
-Pagina Bonusuri F6
-Schimba Echipament F7
-Curele
-Costume
-Pet System
-System Ambiental/Skybox
-80 Sloturi Shop
-Client Refacut
-Mape Beta adaugate
-Arme Armuri Beta adaugate
-Comenzile /reload extinse (nu mai e nevoie de reboot pentru modificări shopuri,drop etc)
-Limită de iteme stack mărite (aici poţi mări limita de iteme pe stack : common/item_lenght.h -> ITEM_MAX_COUNT = 500, )
-Bara aia de yang,să nu apară yang-ul primit pe chat.
*Sursa am compilat-o pe FreeBSD 9.2 / VS 2013
*CONT TESTE: admin-admin
*date NaviCat : root-123456
0 Modificari Curate Surse https://mega.nz/file/PY1lWABI#Dav6yux4T ... g_UEoZy9ug
NOU Client + Decypter https://mega.nz/file/XNlRSJjb#FzrftUQ4j ... XJ09sb-sxA
Game + Mysql https://mega.nz/file/vJNWSC7K#eZ5Jvzf27 ... 56muxloebs
ACMD(do_reload)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (*arg1)
{
switch (LOWER(*arg1))
{
case 'u':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading state_user_count.");
LoadStateUserCount();
break;
case 'p':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading prototype tables,");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_PROTO, 0, NULL, 0);
break;
case 's':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading notice string.");
DBManager::instance().LoadDBString();
break;
case 'q':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading quest.");
quest::CQuestManager::instance().Reload();
break;
case 'f':
fishing::Initialize();
break;
//RELOAD_ADMIN
case 'a':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading Admin infomation.");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_ADMIN, 0, NULL, 0);
sys_log(0, "Reloading admin infomation.");
break;
//END_RELOAD_ADMIN
case 'c': // cube
// 로컬 프로세스만 갱산한다.
Cube_init ();
break;
}
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading state_user_count.");
LoadStateUserCount();
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading prototype tables,");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_PROTO, 0, NULL, 0);
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading notice string.");
DBManager::instance().LoadDBString();
}
}